Category Creative Technology

Week 12 – Speculative Object Week 3

Between last week and this week, our speculative object took a rapid turn – it has moved from a physical location to a more tangible object, and we moved on from the vague ideas of “improving human communication skills” to “enhancing the brain so that it could be used to further ourselves as human being”. […]

Week 11 – Speculative Object Week 2

Working continuously outside and inside class, we have narrowed down our ideas this week in the studio session. What ideas, themes or issues do you want to address in your design? The one vision and main issue our group found most interesting was the concept of communication. This topic has been discussed and debated and the […]

Week 10 – Speculative Object Week 1

Starting this week we have commenced creating a speculative object for a chosen 2030 scenario. The group agreed on fairly quickly to tackle the “Smart Everything” issue, particularly the over-reliance on technology and humans taking it for granted, for that is something we all can relate, living in a technological era, going one day without […]

Week 9 – Assessment 2: Futuring and Scenario

Over the mid-semester break we were to complete our second assignment in this subject, that is, to create a speculative object or scenario in the future based on the ideas, thoughts, fears and speculation of our interviewees. The younger person I chose was my sister (Carol), who was 16 at the time, and my grandmother […]

Week 8 – Experience Prototyping (mid-semester break)

“‘Experience Prototyping’… a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with protoypes.” – Buchenau, M and Suri J.F., 2000, Experience Prototyping User-testing is one of the most fundamental aspects in all design process, and can basically make or break an […]

Week 7 – Design Driven Innovation

“People do not buy products but meanings.” – Verganti, Design Driven Innovation (2009) The key to success for any sort of design is not about making things look better, but to change its meanings. Verganti in the reading brought up the Metamorfosi lamp – while its “competition concentrates on style”, this map radically changed its meaning by […]

Week 6 – Designing in Time

The process of creating a future is thought-provoking and complex, and the most successful scenarios are ones that are plausible and makes us think. Fry stated that the “Fact that the future can never be viewed or fully predicted does no negate our responsibility to identify possibilities that beg precautionary action”, (Fry, 2009, p145-155), although […]